The entire media ecosystem is hurtling into a new era of consumer behaviour and sports production faces its own unique set of challenges and opportunities. Join SVG for its second annual SVG Australia Summit and learn about the latest developments in sports broadcasting, Esports, social media, and more!
1200 – 1230: Arrival and Registration
1230 – 1300: Opening Keynote Conversation: Mary Ellen Carlyle, Dome Productions
Mary Ellen Carlyle heads up Dome Productions, the leading remote production facility provider in Canada and a global leader in technical innovation like HDR, UHD, and more. Join us as Mary Ellen discusses the latest trends in remote production, how to build a reputation that extends beyond the Australian continent, and the global challenge of diversity in sports production
1300 – 1315: Tech Expert One-on-One
1315 – 1345: Understanding HDR: A Primer
HDR continues to gain traction as a key feature in next-generation content specifications. If you are curious about the new terms that are used in the HDR production workflows — as well as the various production options — be sure to attend this session.
1345 – 1415: View From the Top: Production Perspectives
In an era of unprecedented change comes unprecedented opportunities and challenges. How are technologies like IP, HDR, UHD, and AI impacting the Australian sports production landscape? Which of those technologies are most important for your organisation? Leading production executives take to the stage to discuss the trends that are driving the industry forward.
1415 – 1440: SVGW Australia: Developing Next-Generation Talent
The sports-production community continues to do a better job reflecting cultural diversity. SVGW Australia is doing its part by creating a mentoring programme designed to help connect up-and-coming talent with established industry leaders. Learn more about this programme, how to get involved, and what it means to the industry.
1440 – 1550: Networking Break
1500 – 1530: The Evolution of Esports
The esports marketplace continues to evolve and mature. More importantly, equipment manufacturers and traditional media outlets are paying attention, creating new tools to produce esports events and new programming to reach fans. Experts in esports discuss some of the current accomplishments in Australia, as well as what lies ahead.
1530 – 1545: Tech Expert One-on-One
1545 – 1615: Producing for OTT: Serving Up Content in New Ways
OTT services continue to proliferate and the ever-growing OTT audience has unique opportunities to deliver interactive comment, personalised graphics, and much more (and often on a limited budget). Learn how to make the most of your OTT offering and also maximise its impact.
1615 – 1630: Tech Expert One-on-One
1630 – 1700: AR, Volumetric Capture, and the Future of Production
Sports production professionals continue to find new ways to engage viewers and two of the more intriguing ways are the increased use of augmented reality within the production as well as volumetric capture. Experts discuss the latest advances and how to get the most out of them for your production.
Alex Rolls, Nine Entertainment, Head of Creative and Innovation WWOS